In order to balance out for profit motives with long term neutrality the following factors can be taken into consideration: (1) Capital need and ownership of a project, (2) Syndication and relative allocations, (3) Governance rights.
By considering P2E economies as the economic and social base layers for an entire ecosystem of games, we believe that building a P2E ecosystem is less about game development and much more about worldbuilding, culture, and incentive design of the underlying economy.
“Thanks to the invention of spreadsheets, we’re going to throw so many bookkeepers out of work!”
“Actually, thanks to spreadsheets we’re going to see the growth of a new cohort of annoying people know as ‘fleece vest bros.’”