That's why we have intermediaries, and why disintermediation always leads to some degree of re-intermediation. There's a lot of explicit and implicit knowledge and specialized skill required to connect buyers and sellers, creators and audiences, and other sides of two-sided markets. Some producers can do some of this stuff for themselves, and a... See more
In any case, it’s enough to make anyone feel crazy. Over the last decade we’ve watched — and while I’m talking about the tech industry, I think we can all say it’s been everywhere else too — the things we love get distanced from us so that somebody else can get unbelievably rich, the things we used to do easily made more difficult, confusing and/or... See more
The companies promoting generative-A.I. programs claim that they will unleash creativity. In essence, they are saying that art can be all inspiration and no perspiration—but these things cannot be easily separated. I’m not saying that art has to involve tedium. What I’m saying is that art requires making choices at every scale; the countless... See more
By the time the Voice had assumed its current semi-undead form, following a 2020 resurrection, the creeping irrelevance of any bounded and singular context—including that of a town, much less “the biggest media town in America”—had become the kind of thing a person might fail to notice while engaged in the ruthless business of noticing everything... See more
Howard Blum, a former staff writer, is the first to declare the Voice “a precursor to the internet,” an idea that recurs, with diminishing shine, throughout the book’s five hundred and thirty pages. Notes of elegy sound throughout, laments for something too good to last, but also for a moment of honest and urgent revolt. When there seemed no such... See more
Research as a way of life is having the ability and the time to question the world around you and add to its understanding. It’s defined by our access and ability to contribute to production of knowledge and evaluate the information around us.
Better design is warranted, but it is not enough if the goal is risk reduction. Risk reduction requires socialization, education, and enough agency to build experience. Moreover, if we think that people will still get hurt, we should be creating digital patrols who are there to pick people up when they are hurt.