Design
But we shouldn't build entire paradigms, or even just individual interfaces, based on the assumption that everyone else is using computers the same way we ourselves do. Most people don't conceptualize graphic design ideas or freestyle pretend corporate presentations. Some are controlling an industrial process, editing a feature film, designing an a
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Learning From Terminals to Design the Future of User Interfaces
brandur.org
Only in newer keyboards are the letters printed on top of the keys, or charred from their surface by a laser. In older ones – those from the early 1960s laboratory computers, or the 1980s microcomputers – the way every key was constructed was by first molding the letter from plastic of one color, and then grabbing a different plastic and molding th
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The desktop user interface is a mainstay of computing. Bread and butter, if you will. A pointer, icons, windows, menus and buttons, controlled using a keyboard and a mouse. Ingenious simplicity.
For almost half a century now, we haven't really managed to come up with something better, and that's not for lack of trying. This fact seems to annoy a lot
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A lot of typography has roots in calligraphy – someone holding a brush in their hand and making natural but delicate movements that result in nuanced curves filled with thoughtful interchanges between thin and thick. Most of the fonts you ever saw follow those rules; even the most “mechanical” fonts have surprising humanistic touches if you inspect
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Star Trek: The quintessential computer of the future. Touchy, talky and, er, video-y.
datagubbe.se • Past and Present Futures of User Interface Design
The infinite canvas isn't bad, necessarily, but the unstructured sprawl of mixed information they often lead to seems to offer little value to the vast majority of computer users. When adding structure and bounds to the canvas, the idea does seem to appeal to a wider audience: spreadsheets are very popular. But there's a limited amount of spreadshe
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