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Skinner’s goal was to make his pigeons peck the button as many times as possible. From his experiments, he made three discoveries. First, the pigeons pecked most when doing so yielded immediate, rather than delayed, rewards. Second, the pigeons pecked most when it rewarded them randomly, rather than every time. Skinner’s third discovery occurred wh
... See moreGurwinder • Why Everything Is Becoming a Game
During the first three trials, the cat escaped in an average of 1.5 minutes. During the last three trials, it escaped in an average of 6.3 seconds. With practice, each cat made fewer errors and their actions became quicker and more automatic. Rather than repeat the same mistakes, the cat began to cut straight to the solution. From his studies, Thor
... See moreJames Clear • Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones
Think of your default patterns of thinking, feeling, and acting as algorithms you’ve been programmed to run unconsciously in response to inputs from other people or the environment. We don’t think about moving our knee when the doctor hits it with a reflex hammer. It just moves. The same thing happens with your thoughts and actions. We receive some
... See moreShane Parrish • Clear Thinking
The key, he said, was that he had “learned the right human psychology.” That psychology was grounded in two basic rules: First, find a simple and obvious cue. Second, clearly define the rewards.
Charles Duhigg • The Power of Habit: Why We Do What We Do in Life and Business
Other social media platforms followed, leveraging Skinner’s three laws to maximize button-pecking. They offered immediate reinforcement in the form of instant responses, conditioned reinforcement in the form of “likes” and “followers”, and unpredictable reinforcement that varied with each post and each refresh of the page. These features turned soc
... See moreGurwinder • Why Everything Is Becoming a Game
The work of Bush, Mosteller, Resorla, Wagner and Sutton all turned stacks of data from conditioning experiments into strings of symbols that could describe the algorithm needed to do the learning part of reinforcement learning.
Grace Lindsay • Models of the Mind
Skinner famously found that the fiercest and most repetitive or persistent behavior tended to come from variable ratio schedules
Brian Christian • The Alignment Problem
As observers, we can both see the behavior we are using, and alternative behaviors; we can then choose
Doug Silsbee • Presence-Based Coaching: Cultivating Self-Generative Leaders Through Mind, Body, and Heart
They knew from Andrew Ng and Stuart Russell’s work that one of the cardinal rules is to reward states, not actions.