Crypto gaming and play-to-earn is a misnomer. “True” gameplay is expenditure of time by the player for sacred entertainment value, not secular economic value. That sacred value can later be monetized, but by being financially motivated first, the atomic value swap (1/4)
Sure, they have the watch, which measures your heart rate. But they’re leaving the majority of the possible device space to others, such as Peloton, WHOOP, and Eight Sleep. Apple doesn't want to go down the path of making health-related hardware devices. These have high fixed R&D and manufacturing costs to make them, and each device tends to only... See more
Why your project management app won't save you:
"When we line up the Trellos, Asanas, Wrikes, Airtables, and endless clones of the same inherent project-management misses, their differences matter less than their end results—to paraphrase Anna Karenina's line about families, each project management app promises the... See more
The profound erosion of trust in the Digital City leaves a vacuum, and we look to our tools to fill it. We seem set upon interlocking trajectories: of ever greater swaths of the human experience being computationally managed, and of intractable human subjects increasingly breaking down or revolting against these conditions.
When I try to figure out what game I’m playing, I see that for the last 25 years I have been playing a game of strategy applied to people, a game where over and over I try to answer the question “what’s going on here, with this human?” In this essay, I make recommendations about candidate selection based on thousands of assessments I have made and... See more