As a monetization tool, Passes generate strong conversion but are very limited in ARPPU potential. Most revenue is made with the upfront purchase, so successful upsell strategies rely on securing recurrent purchases, increasing the number of Passes sold, and providing alternative higher upfront prices.
“By paying a certain kind of attention, you can humanise or dehumanise, cherish or strip of all value. By a kind of alienating, fragmenting and focal attention, you can reduce humanity – or art, sex, humour, or religion – to nothing. You can so alienate yourself from a poem that you stop seeing the poem at all, and instead come to see in its place... See more
Modern capitalism made the idea of trusting people with whom you had no personal ties seem reasonable, if only by demonstrating that strangers would not, as a matter of course, betray you. Buying and selling no longer required a personal connection. It's driven instead by the benefits of mutual exchange.
I regret that second step: I want to believe that companies that produce truly great content will have negotiating power with Aggregators, because customers will want what they have to sell. And, in very limited cases, that may be true. Anything beyond the very best of the best, though, risks a Wirecutter-type fate: yes, the investment in content... See more
First, I believe VR will be a major computing platform, as or more significant than the phone and PC were. Facebook should sell about 10 million Oculus Quests this year. The headset will continue to get smaller, lighter, higher res, more powerful, and with many more and better apps. This will drive exponential growth the same way it did with PCs... See more
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DAO CHALLENGES THREAD
Over past 2 weeks, I've been compiling a series of 12 "DAO Problems" — key questions to ask in building DAOs.
And I've collected them below.
Use them for reference, for debate, and click through to see... See more