An exploration of the concept of assemblage and its application to the study of computer games, focusing on the interplay between technological artifacts, game experience, and sociality.
This suggests that the linear relationship between plausibility and hippocampal activity observed in the Weiler et al. study may not hold for the entire spectrum of plausibility. Instead, extremely implausible events may be associated with decreased hippocampal activity (relative to less implausible events), as observed in the current study where... See more
A new study reveals that regardless of task difficulty, people’s minds increasingly wander with time, reaching a 50% distraction rate towards the end of activities. Analyzing over 10,000 participants in 68 studies, the research found no significant difference in distraction levels across various tasks. This phenomenon persists even without external... See more
Telling stories is a process of mattering. Who matters? When we tell stories, we make ethical choices about who to bring in and who to leave out. We cannot bring in all of the voices. The voices themselves only come to exist once we recognize them. The in-between power increases the probability that we notice the voices, listen to the voices and... See more
A randomized trial on differential changes in thought and affect after mindfulness versus dyadic practice indicates phenomenological fingerprints of app-based interventions - Scientific Reports