M

Mary Martin

@marymartin

awareness, imagination, futures thinking, and hope.

marymartinphd.com
  • What do we know about gaming disorder?

    Gaming

  • Well-Being Index Organizational Wellness Structure

    A visual roadmap for healthcare institutions to effectively implement the Well-Being Index and establish wellness initiatives through a structured organizational wellness structure.

    well-being

  • Daniel Schmachtenberger l An introduction to the Metacrisis l Stockholm Impact/Week 2023

    Polycrisis and meta-crisis

  • From Brainstorming to Bodystorming: Co-Creation Workshop Analysis Using Applied Video Ethnography

    Exploring the use of applied video ethnography in a co-creation workshop to understand the design process and behaviors of participants in shaping a financial planning toolkit.

    by Sheng-Hung Lee

    Financial Planning and

  • Video game players can boost their score by exercising, new documentary reveals

    Gaming and exercise

  • The Assemblage of Play

    An exploration of the concept of assemblage and its application to the study of computer games, focusing on the interplay between technological artifacts, game experience, and sociality.

    Game Design

  • Design Artifacts and Gaming Transform Financial Planning Services

    Designing financial planning services using tangible design artifacts and gaming frameworks to make them more inclusive and enjoyable.

    by Sheng-Hung Lee

    Game Design and

  • WELLNESS SHOULD BE THE FOUNDATION OF ALL CUSTOMER EXPERIENCES

    Exploring how retail can contribute to health and wellness, including design solutions, sensory experiences, and creating meaningful connections with customers.

    by Robert Thiemann

    1 highlight

    conferencing

  • The Science of Awe

    The Science of Awe: This white paper explores the nature of awe, what elicits it, who is more prone to experiencing it, and the effects it has on individuals.

    Mindfulness Research and conferencing