culture + org design
Welcome to Dancoland • World Building
Cohorts - inside the organization, outside the organization - are the operating logic of... See more
Brian Dell • LF11 - Cohort Futures
Peter Drucker said that “making money for a company is like oxygen for a person; if you don’t have enough of it you’re out of the game.” In other words, profitability is a performance requirement for all businesses, but it is not a purpose. Extending Drucker’s metaphor, companies who take profit as their purpose are like people who think life is
... See morePeter M. Senge • The Fifth Discipline
One of the things that surprised me the most was to see that for any piece of work being shared, designers would put together a keynote deck for it. It could be the smallest thing, like a quick look at the latest work progression, or big presentations, of course. At Apple, designers use the power of storytelling to influence others, instead of just
... See moreAndrea Pacheco • What I Learned as a Product Designer at Apple
Molly Graham • Fit
When hiring, look for people with the right attitude. Skills can be taught. Attitude changes require a brain transplant.
Walter Isaacson • Elon Musk
But, functional divisions grow into fiefdoms, and what was once a convenient division of labor mutates into the “stovepipes” that all but cut off contact between functions. The result: analysis of the most important problems in a company, the complex issues that cross functional lines, becomes a perilous or nonexistent exercise.
Peter M. Senge • The Fifth Discipline
The body becomes a clearer extension of the organization now that we're playing in emergent territory - the home is now the office and companies are now in the... See more
