added by muizz and · updated 5mo ago
Thrust, Drag and the 10x Effect
If instead of 10% you try to improve 10x, you completely change the conversation.
Doing more won’t cut it. You can’t go 10x with optimization. You need to radically re-think how you get from A to B.
Only when you make a goal impossible, you’re forced to stop working based on your current assumptions and knowledge.
from My Best Trick to Reduce Delivery Time by Jasper Polak
Simon Joliveau Breney added
- If you want to change how a system works, and move the system into a new steady state that’s closer to your goal, sequential effort won’t do much. What you need is parallel effort: you need several different things to happen, all at the same time, for the system to actually move in the direction that you want and stay there.
from World Building by Alex Danco
- Not sure if anything changed my approach to work and engineering in the past five years more than this passage from @Lethain, written in the context of staff engineering but much more broadly applicable.
- Because of the pre-work I’ve done before starting—back to physics—I’m already moving by the time I “start” working, and objects in motion tend to stay in motion. The bad news is that my work will almost always be acted upon by an unbalanced force. It’s called life. Counteract this force by building momentum. Start all pieces of work a bit earlier, ... See more
from Dan Mall’s 10 Principles for a Worthy Design Career | Figma Blog by Dan Mall
Rule #7: Keep moving