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The 5E Experience Design Model
The name for this type of design process is backward design.1 You might find it familiar from Stephen R. Covey’s reminder, in The 7 Habits of Highly Successful People, to “begin with the end in mind.”2
Rebecca Frost Cuevas • Course Design Formula: How to Teach Anything to Anyone Online
Learning experiences should be two-way interactions, so you know when learners understand correctly and when they don’t. • All of the theory in the world won’t help you as much as spending time in your learners’ world, and testing your designs early and often.
Julie Dirksen • Design for How People Learn (Voices That Matter)
Bruce Wrenn • Enhancing Learning by Integrating Theory and Practice
The purpose of the design process is to craft a context that facilitates (or hinders) action.
Stephen Wendel • Designing for Behavior Change: Applying Psychology and Behavioral Economics
Mind-body experiences are an invitation to go on a journey of exploration and self-inquiry. The value of experience is that it is engaging. It lets people find answers for themselves, have a stake in what they create, and then share their discoveries with others.
Liz Korabek-Emerson • Designing & Leading Life-Changing Workshops
The AEIOU framework comes from Dev Patnaik, Needfinding: Design Research and Planning (Amazon’s CreateSpace Independent Publishing Platform, 2013).
Dave Evans • Designing Your Life: For Fans of Atomic Habits
The best learning experiences are designed with a clear destination in mind.