Design without process, or the form factor trap
Primer on how we design at @linear:
The main point is that the design is only a reference, never any kind of deliverable itself, so the way it's constructed doesn't really matter.
1. We screenshot the app and design on top of
2. Simple design system that has mostly colors, type and some basic components (rest you can screenshot/recreate)
3. We ... See more
“Design thinking, double diamond, agile, scrum, lean UX, design sprint. Humans seek formulas. Formulas sell books, classes, and courses, and feed multi-million contracts where consultancies come in to fix teams that are misaligned and can’t get work done. Watch out for Trademarked Processes™ that claim to solve all your company’s problems. Instead,
... See moreFor me, Figma is where initial hunches live; a starting point. Not final designs. it's not until I start building and really using it that I get more signal to understand what aspects of the design feel good and which aspects don't. That's a big reason why I dislike teams that treat their visual designs as complete and "ready for handoff." Please,
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