Even When You’re Not Playing, You’re Playing: On “Critical Hits” — Cleveland Review of Books
it is becoming more and more difficult, and unlikely, for people playing different games to even talk to each other. Indeed, a common conceit of some media games is that “nobody is talking about this.” We are losing a shared language. It is not that we arrive at different answers about the same questions, but that our stories about the world have d... See more
The New Atlantis • Reality Is Just a Game Now
The language of video games is largely unexplored, artistically speaking, and it’s exciting because of their immense cultural impact.
Dasha Nekrasova • Jon Rafman and Dasha Nekrasova on the Horror We Call Life
gabriel added
The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of games is that you can get sucked into this experience of just craving and wanting to be in a clear, crisp and gentle universe where you know exactly what to do and exactly how well it’s measured.
New York Times • A Philosophy of Games That Is Really a Philosophy of Life
Leo Guinan and added
I think we need to stop moralizing and medicalizing and saying, "Well, you playing video games, that's bad, but me watching football, that's okay." It's a pastime and it's a luxury, again, putting it into historical context. It's a luxury that people have this much time on their hands to puss around with video games and Netflix, because that means ... See more
Nir Eyal • Are We Really Addicted?
sari added
Sarah Drinkwater added
What, after all, is a video game’s subtextual preoccupation if not the erasure of mortality?
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
What, after all, is a video game’s subtextual preoccupation if not the erasure of mortality?