If I want to play with different titles for my game, for example, the obvious thing I’d want to do is select the title and start typing out my various ideas, or click on the raccoon character and swap out the image with different ones.
Typing instructions to my agent “Can you change the title from X to Y?” or “Can you change the raccoon to be... See more
Where are the templates for key use cases? Where are “trending prompts” and highlighted examples so users can learn from the community? Where are suggestions to continue past conversations?
The problem with a blank chat box on a blank page is that it violates the first rule of a high-quality user experience: it isn’t obvious what I can do.
The questions shift from what can scale to what should . This is the great work of our time: not just building what spreads, but what matters. Not just making things people want, but cultivating the desire for what’s worth wanting.