The disappearance of third places—a social space separate from work and home—has exacerbated the problem. Youth culture has a rich history in cafes, clubs, libraries and parks. But many young people now feel priced out of physical experiences. The virtual world has become a vessel for creativity and self-expression, otherwise inaccessible in the... See more
And while the mainstream discourse around AI continues to revolve around speed and productivity, it’s not surprising that the most interesting stuff seems to occur when creatives reject this framing entirely.
As others have said, influencing the world today is not about writing new manifestos, but instead, developing new protocols for how we operate and determining how things are produced, how they circulate, and in turn, how reality is materially composed.
In Lanier’s telling, this digital landscape shifted once the success of Google’s ad program revealed that you could make a lot of money on user-generated creative output, which led to the rise of social-media companies such as Facebook, Instagram, and Twitter. Initially, these companies emphasized their simple, elegant-looking interfaces and their... See more
To distribute content via email, message boards, blogs and social media users must act as nodes in the network, filtering feeds and pushing their own and others’ content into the network. They are the circulatory force that moves content around the network. Because of this, networks favor viral and memetic media. In this sense, network media... See more