Another way of gaming the system, which I would argue is more dangerous, is to promise something that you either know you can’t deliver, or you’re not sure that technology can deliver, but by trying to essentially reengineer society around the technology, reengineer consumer expectations, reengineer user behaviors, you and your company are planning... See more
People really desire community, so I’m trying to build a whole community around The Slowdown. In 2023, we celebrated our five-year anniversary and threw this big dinner at Eleven Madison Park, inviting more than 25 former Time Sensitive guests.
There’s a missed opportunity to create culturally relevant moments and platforms to help young people struggling with loneliness. In the 21st century, brands and agencies have the chance to uplift communities and equip individuals with the tools to live a flourishing life. Examples include Dove’s self-esteem project, Hershey’s helping teens build... See more
The internet drastically increases the ease of finding and fulfilling one’s preferred phenomenological feedback loop, whether that be righteous anger, a sense of shared victimhood, or any other appealing gradient.
The TV show The Wire had a phrase about how people navigate the risk of failure inside more traditional institutions: “You can’t lose if you don’t play.” In the tech world, the logic reverses. The drawbacks of a collective fallacy are smaller than not participating in the next innovation, so the rule becomes, “You only lose if you don’t play.”
Yancey Strickler argues that the way we see our self influences what we perceive as valuable - a concept he further expands through Metalabel and his idea of post-individualism.