In Lanier’s telling, this digital landscape shifted once the success of Google’s ad program revealed that you could make a lot of money on user-generated creative output, which led to the rise of social-media companies such as Facebook, Instagram, and Twitter. Initially, these companies emphasized their simple, elegant-looking interfaces and their... See more
There’s a missed opportunity to create culturally relevant moments and platforms to help young people struggling with loneliness. In the 21st century, brands and agencies have the chance to uplift communities and equip individuals with the tools to live a flourishing life. Examples include Dove’s self-esteem project, Hershey’s helping teens build... See more
Lately, I’ve been thinking about my use of AI as a kind of spatial relationship. Where do I stand in relation to the machine—above it, beside it, under it? Each position carries a different kind of power dynamic. To be above is to steer, beside is to collaborate, below is to serve.
The TV show The Wire had a phrase about how people navigate the risk of failure inside more traditional institutions: “You can’t lose if you don’t play.” In the tech world, the logic reverses. The drawbacks of a collective fallacy are smaller than not participating in the next innovation, so the rule becomes, “You only lose if you don’t play.”
technology and globalization have changed our information streams and our patterns of life drastically enough that the ways we calibrate around incoming information are becoming increasingly dangerous for us,