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In my six years at Google, I got to observe this force up close, relentlessly killing features users loved and eroding the last vestiges of creativity and agency from our products. I know this force well, and I hate it, but I do not yet know how to fight it. I call this force the Tyranny of the Marginal User .
Simply put, companies building apps... See more
Simply put, companies building apps... See more
Ivan Vendrov • The Tyranny of the Marginal User
Interesting People in Adtech
Alex Magee • 3 cards
You might also be aware that all this is delivered by means of “persuasive design”—an umbrella term for an armory of psychological techniques borrowed directly from the designers of casino slot machines, for the express purpose of encouraging compulsive behavior. One example among hundreds is the ubiquitous drag-down-to-refresh gesture, which keeps... See more
Four Thousand Weeks: Time Management for Mortals
The Secret Behind Weirdly Addictive Apps
youtube.comThe system rewards companies that keep their users highly engaged with their app and unless we dramatically change incentive/regulatory structures, there really isn’t much society can do about it beyond individual restraint and choice.
every.to • The Addiction Economy
In a world forged not by the toil of human hands but by the computations of machines, those of us who understand the algorithms hold the trump cards.
Nate Silver • On the Edge
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Nir Eyal • Hooked: How to Build Habit-Forming Products
His name is Tristan Harris, a former start-up founder and Google engineer who deviated from his well-worn path through the world of tech to become something decidedly rarer in this closed world: a whistleblower.
“This thing is a slot machine,” Harris says early in the interview while holding up his smartphone.
“How is that a slot machine?” Cooper
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