Sublime
An inspiration engine for ideas
And as Laura Ballay, former director of Carnegie Mellon University’s Master of Human-Computer Interaction program, explained once in an online discussion we shared, “Business goals and user goals are often two very different things.”
Scott Berkun • How Design Makes the World
capabilities, the user's experience—
Marty Cagan • INSPIRED: How to Create Tech Products Customers Love (Silicon Valley Product Group)
‘This is how this thing should work, and this is why it should work in that way.’”
Martin Eriksson • Product Leadership: How Top Product Managers Launch Awesome Products and Build Successful Teams
Good enough is fine
David Heinemeier Hansson • Rework
Usability testing is useful, necessary, and inefficient.
Jeff Johnson • Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
I think every Web development team should spend one morning a month doing usability testing. In a morning, you can test three users, then debrief over lunch. That’s it. When you leave the debriefing, the team will have decided what you’re going to fix before the next round of testing, and you’ll be done with testing for the month.
Steve Krug • Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Culture of discovery techniques—
Marty Cagan • INSPIRED: How to Create Tech Products Customers Love (Silicon Valley Product Group)
Designers overestimate the value of their improvements, and underestimate the compounding relearning costs they create for their customers.
Scott Berkun • How Design Makes the World
Jeff Patton, one of the early Agile thinkers, was frustrated by this, so he leveraged some proven UX design techniques, and adapted them to Agile concepts and introduced user story maps.