Sublime
An inspiration engine for ideas
Life in the Ludic Century - Outland
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Story: Substance, Structure, Style, and the Principles of Screenwriting by Robert McKee Story is the best guide to basic story craft I’ve found. Ostensibly it’s about screenwriting, but the book’s lessons about story structure are broadly applicable. The Art of Game Design: A Book of Lenses by Jesse Schell Schell’s an experienced game designer who
... See moreTynan Sylvester • Designing Games: A Guide to Engineering Experiences
Of course, it must be said that games (good games, anyway) are designed to appeal to intrinsically motivated humans.
Brian Christian • The Alignment Problem



If there's a middle way, a way for premium games to somehow find a paying audience on devices such as phones and tablets, then the Game Pass style subscription to a game library is probably the best bet.
While there is definitely a creative element to gaming, the tech/data side is just as important to constantly iterate until you find your “game-market-fit”.