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Life in the Ludic Century - Outland
outland.art
The rule-making capacity of infinite players is often challenged by the impingement of powerful boundaries against their play—such as physical exhaustion, or the loss of material resources, or the hostility of nonplayers, or death.
James P. Carse • Finite and Infinite Games
Eugene Wei – Tech, Media, and Culture - [Invest Like the Best, EP.117]
open.spotify.comSadie knew that the key to making a video game on limited resources was to make the limitations part of the style.
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
Andrew Chen • State of Play: Six Trends Revolutionizing Games | Andreessen Horowitz
On the basis of an extensive data set combined with detailed case studies, I show that rather than relying solely on creative merit, critical and commercial success in video games is more often than not the result of formulating an innovative business strategy. Set against a background of the broader structural shift from a product-based business t
... See moreJoost van Dreunen • One Up: Creativity, Competition, and the Global Business of Video Games
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Scott Berinato • Good Charts
she felt that she had been able to push the boundaries, technically and narratively. And what was the point of making games if you weren’t going to do that?