Sublime
An inspiration engine for ideas
My Journey Designing and Self Publishing an Indie Tabletop Wargame
raymondweilacher.com
The creative philosophy and development complexity of building a transmedia comedy universe, from narrative theory to video game production.
TRANSCRIPT
Absurdiverse is a comedy universe we're developing that will be an open world video game and then some loosely adjacent stories that we're going to make as animated TV shows or possibly animated movies.
We're still thinking that all through. and we're building the game up in San Rafael at the moment and it's early days but it's looking very
... See morePlayful software often conjures up video games, but I don't mean that. Where I see the lack of play is in consumer software: design tools, social networks, dating apps, messengers. Borrowing from Brian Upton's The Aesthetics of Play , I'm talking about play that isn't segregated from ordinary life, “[play that's] embedded within ordinary life;... See more
XH • Internet Playgrounds

Key Question: “Is this a well-designed game?”
Schell • The Art of Game Design: A book of lenses

game design can influence people’s sense of value by alternating between time and money?