
Saved by MD and
Finite and Infinite Games

Saved by MD and
The strategy of infinite players is horizonal. They do not go to meet putative enemies with power and violence, but with poiesis and vision. They invite them to become a people in passage. Infinite players do not rise to meet arms with arms; instead, they make use of laughter, vision, and surprise to engage the state and put its boundaries back
... See moreFor infinite players, if it is possible to wage a war without killing a single person, then it is possible to wage war only without killing a single person.
Finite players go to war against states because they endanger boundaries; infinite players oppose states because they engender boundaries.
War presents itself as necessary for self-protection, when in fact it is necessary for self-identification.
A people, as a people, has nothing to defend. In the same way a people has nothing and no one to attack.
culture is sometimes opposed by suppressing its ideas, its works, even its language. This is a common strategy of a society afraid of the culture growing within its boundaries. But it is a strategy certain to fail, because it confuses the creative activity (poiesis) with the product (poiema) of that activity.
Since a culture is not anything persons do, but anything they do with each other, we may say that a culture comes into being whenever persons choose to be a people.
This is why every new participant in a culture both enters into an existing context and simultaneously changes that context. Each new speaker of its language both learns the language and alters it. Each new adoption of a tradition makes it a new tradition—just as the family into which a child is born existed prior to that birth, but is nonetheless
... See moreTo enter a culture is not to do what the others do, but to do whatever one does with the others.