Sublime
An inspiration engine for ideas
Mobile vs. desktop
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
smart organizations learn how good designers are at discovering these problems early on, when they’re cheaper and easier to solve.
Scott Berkun • How Design Makes the World
Jeffrey Rubin and Dana Chisnell’s Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests (Wiley, 2008).
Chris Goward • You Should Test That: Conversion Optimization for More Leads, Sales and Profit or The Art and Science of Optimized Marketing
Interaction designer Alla Kholmatova wisely observed,4 “If you give [a component] a presentational name, its future will be limited, because it will be confined by its style.”
Dan Mall • Design That Scales
heuristic evaluation, otherwise known as “taking a walk in your customer’s shoes.”
Chris Goward • You Should Test That: Conversion Optimization for More Leads, Sales and Profit or The Art and Science of Optimized Marketing
It needs to work for diverse audiences in a variety of geographies and environments using different devices and technologies.
Dan Mall • Design That Scales
Those three words became the guiding principles for every decision: “Will it make the experience simpler, stabler, faster?”
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Sure, they’ll find components here, but the context of it is to make their work lives easier, faster, and overall better somehow.
Dan Mall • Design That Scales
Remove the distractions of tiny speed bumps that add to the load on the user: error messages, irrelevant text, unnecessary choices, and visual clutter.