
Simple and Usable Web, Mobile, and Interaction Design

Don’t try to fill the user’s mind with your design.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Simple experiences don’t do that. They leave the user with plenty to spare. What happens to all that “unused” capacity?
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Making software usable means not exceeding your users’ capacity.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Simplicity happens in the user’s head
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
worth spending half a day fixing these drop-down menus to save a customer a few seconds? For mass-market software, it’s never just one customer: it’s thousands, sometimes millions of customers using the software repeatedly.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
When you’re fixing small details, the question that often comes up is: why bother? Is it really
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Simplicity often depends on details.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
The secret to creating a simple user experience is to shift complexity into the right place, so that each moment feels simple.