Start somewhere bad to get somewhere good. A few weeks ago, I interviewed psychologist Adam Alter about his book Anatomy of a Breakthrough . In it, he writes about the “creative cliff illusion,” the notion that good creative ideas will either come quickly or not at all. Unfortunately, our intuition has that one approximately backward. In studies of... See more
NFT membership cards are going to gobble up social tokens.
Why?
- Cards can be tiered and distributed as a community grows organically
- Cards create a better UX.
They're clean and simple, while ERC-20s make you feel like you’re being nickled and dimed.
This is not to say that fully vertical systems are a panacea: they of course have their own drawbacks. For one, they limit patient choices (because your insurance dictates a narrow range of providers that you can see). However, value-based care contracts that create only a partial alignment between payers with providers contain many of the same dra... See more
Contrary to popular belief, most users aren’t regularly commenting, upvoting, or interacting with other users. But most new products are designed for the posters and commenters since they are the quickest to try new things, and the ones you need to jumpstart a new product. So launching a product that makes it easier to do those things isn’t actuall... See more
Minecraft is thus an almost perfect game for our current educational moment, in which policy makers are eager to increase kids’ interest in the “STEM” disciplines — science, technology, engineering and math. Schools and governments have spent millions on “let’s get kids coding” initiatives, yet it may well be that Minecraft’s impact will be greater... See more