At the same time that investing became more accessible, crypto went mainstream. About 20 million Americans—14% of the population—own crypto, with 100K “Bitcoin millionaires” out there. Many Americans (and especially many young Americans) learned to think like an investor through crypto.
I strongly believe that a new company which builds the technology and a simple API to allow a drop in audio first social network solution will win the day. If you can be the Plaid of audio first social, you’ll kill it. Audio technology is a PITA to build, scale and maintain - for games and apps where that’s not part of the core business — it’s not... See more
resonates. on sublime, you post for yourself as much as others. it's about combining personal utility with social discovery.
Which brings me to my next point: the incentive should always be meeting in real life. Matching, exchanging numbers, texting is great, but the end goal of the app should push the meet. It’s strange that apps haven’t done this.
My dear friend Jordan Richman reminded me last year—”It doesn’t matter how many followers you have. It matters who follows you.” This is certainly a truism to live by. It’s something young people seem to be realizing more and more by the day. Being back in New York, I’ve noticed young people seem disinterested in follower counts—perhaps to the... See more
Better transportation systems coupled with electricity paved the way for the expansion of information and communication technologies (ICT) throughout the third industrial revolution. During this period, the most significant technological changes resulted from the digitalisation of electronics and associated advances in computing.
What happens if companies focus solely on selling us something immediately, not on making us loyal customers? If companies need only to persuade us to buy something once, I wonder if it creates incentives to make meh products.