This explosion is enabled by a new breed of pick and shovel software that democratizes the process of making and publishing games. A good example of this trend is related to video game assets. To make a video game, you need to create many assets ranging from 3D/2D models, textures, sounds (and more) which are usually done “by hand” by specialized d... See more
Our digital wallets and our social media accounts make us all collectors, and it turns our collections into capital traded in social, cultural and economic currency. Value of the Bored Ape Yacht Club NFTs collection is greater because design of its items are randomized.
Taxation based on income is silly, imagine if the phone company sent you a bill for $50,000 because your phone call to London scored you a $125,000 deal.
Building a product is like making a song. The band is composed of marketing, sales, engineering, support, manufacturing, PR, legal. And the product manager is the producer—making sure everyone knows the melody, that nobody is out of tune and everyone is doing their part. They’re the only person who can see and hear how all the pieces are coming tog... See more
And that’s for comparatively structured questions, like “What is the optimal way to convert input X into output Y?” It’s even harder for uncertain jobs, like “What should input Y be?” Was the team that designed the “like” button more productive than the team that produced Slack’s “emoji react” feature? We can argue indefinitely. Maybe the “like” ti... See more
Limiting Publishing Velocity — Imagine if the platforms themselves created scarcity and toned-down the “most post” overdrive by experimenting with their own versions of healthy rate-limiting (limited publishing windows, capped amount of content per day/week, etc).