Part of the magic of Web3 gaming is the ability for players to cash out their in-game work. So far, though, most play-to-earn games rely on attracting new players to make this possible.
I used to struggle w needing to be “creative” or “original” in my work. At some point I had a breakthrough that really helped me: I cannot repeat an idea, no matter how basic or common, without imparting some of my worldview into it.
Could MySpace have been saved? Percival talked about what the company might have done differently, and admitted that by the time he arrived in 2009, it was possibly unsaveable – not least because by that time, it was difficult to hire the most talented engineers against competition from Facebook, Google and other rising tech companies.
Every time you respond to a distraction — a new email in your inbox, a notification on your phone, a red badge on an app — you are training your mind to value the new at the expense of the important.
Making work easier. This is the problem. So obsessed with getting to the answer, completing the project, producing a result which are all valid things, but not where the richness of the human experience lies.