The problem for consumers in the Passion Economy is that there is no opportunity to own assets. Everything is still subscription-based. Given that readers and listeners act as marketing channel for creators, it makes sense for them to have some skin-in-the-game.
Meanwhile, some developers will spend years trying to rival a AAA game to target the mass gaming community, but it’s possible that crypto games that see early success simply embrace crypto-native principles where people can have fun by earning. A huge potential pitfall is sinking months to years developing a game with both mid-tier gameplay and... See more
For example they have lower gross margins. Anecdotally, we have seen gross margins of ML companies at around 50/60% vs 60–80% of comparable SaaS businesses. This is due to two factors. Firstly, the hidden cost of the cloud infrastructure. Training a single ML model costs thousands of dollars in computing resources. Secondly, many applications... See more
Writing online without collecting emails is like playing Monopoly, passing GO, and not collecting $200...Trying to build an online audience without an email list is a rookie mistake...My email list is my most underrated asset.
When the elements of financially incentivized community, exclusivity, ownership, and growth are mixed, MLMs produce spectacular flameouts. LuLaRoe is the subject of over 50 lawsuits and has shrunk to a fraction of its former size.