Figma and Second Life are examples of spatial software. They contain worlds where the relationships between objects on a canvas, or bodies in an environment, respectively, are the organizing logic of the interface. WhatsApp is not spatial software. The organizing logic of its interface is recency of messages, not spatial relationships.
“One lesson that I've taken from running Facebook over the last five years is that I used to think about our job as building products that people love to use. But you know, now I think we just need to have a more holistic view of this. It's not enough to just build something that people like to use. It has to create opportunity and broadly be a... See more
“He continues to teach because it provides him with a livelihood; also because it teaches him humility, brings it home to him who he is in the world. The irony does not escape him: that the one who comes to teach learns the keenest of lessons, while those who come to learn learn nothing.”