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Intellectual property rights are sometimes hailed as the mother of creativity and invention. However, Marshall Brain points out that many of the finest examples of human creativity—from scientific discoveries to creation of literature, art, music and design —were motivated not by a desire for profit but by other human emotions, such as curiosity, a
... See morefrom Life 3.0: Being Human in the Age of Artificial Intelligence [Paperback] Tegmark, by Max Tegmark
If human history were a 1,000-page book, then the hunter-gatherer period would be the first 950 pages
from #360 – Tim Urban: Tribalism, Marxism, Liberalism, Social Justice, and Politics | Lex Fridman Podcast by Tim Urban
- In addition, unlike another apps on your phone, which are all behind the black glass screen, hardware is visible. You can see your Peloton bike in your house, your Core trainer on your desk or bedside table. And by being visible, and by being well-designed, they beckon to you to use them and experience the tactile, live user experience with them.
from Hardware as a Moat - Adventuring by Shripriya Mahesh
Robert Greene On The Concept Of "The Sublime"
humans are social animals, and we try to keep ourselves inside a kind of circle and mentally inhabit an enclosed space.
well, the sublime is what lies just outside that circle. other ideas about the world. other ways of thinking, other ways of feeling. and it’s transformative.
because humans don't naturally like limits. when your mother tells you, don't do that, that's exactly what you want to do.
the word sublime, from the Latin means up to the threshold. up to the threshold of a door. and looking through that door on the other side is a sublime experience. so when you take a hike and you're feeling like a sense of awe at everything that you're seeing, and you're feeling your heart beating and you're feeling this rush of adrenaline, you're so excited, you're experiencing a sublime emotion. and that sublime emotion is a kind of an expansiveness as opposed to the closed spirit that we normally have.
and it's liberating and it's exciting.
we create our own reality. we have imaginations. we can imagine new kinds of political structures. we can imagine new kinds of social ways of interacting. we can create instead of just passively consuming what other people give us.
- how can we expand our understanding of “gamification” in tokenomics and DAO design to include not merely pushing overly quantifiable, financialized objectives, but rather incentivizing more emergent, non-objective processes of search and creativity, especially in culture- and knowledge-based communities?
from Rethinking “gamification” for DAOs by Water & Music
- Never in human history have two of the ten largest companies on planet earth (Facebook and Google) been advertising businesses. Many of the other largest companies in the world, including Amazon, are increasing their advertising offerings. And why not: the world’s most valuable resource is harder to find than ever before, so of course more people w... See more
from REDEF ORIGINAL: The Attention Economy Crisis: The Future of Content, Commerce and Culture by Joe Marchese
- Because of this hit, big banks began charging and raising overdraft fees. For a consumer who doesn’t keep a balance, overdrafts became so expensive that it simply didn’t make sense to keep an account with a bank that would charge those. This created two opportunities: 1. Products like Dave, Status, Bridget and Earnin have emerged to provide overdra... See more
from Wave Hunting by Ayo Omojola
- If you run a media company, what are problems that your audience might be dealing with? Those are opportunities to create new lines of business that you might not otherwise have considered.
from The Dodo Enters The Pet Insurance Business by Jacob Cohen Donnelly
- Data is transparent. That also means it’s public. While accounts are pseudonymous, users may take actions that accidentally leak their identities when they don’t intend to. Adding to the challenge, transactions are irreversible, which puts even more burden on the user to not make mistakes. In the Web3 world, users can’t call their credit card compa... See more
from Web3 and the future of data portability: Rethinking user experiences and incentives on the internet - Help Net Security by Reed McGinley-Stempel