When you create any app or experience native on a blockchain like Ethereum, it’s designed to instantaneously interface with a user’s wallet – which is just a “key” to their assets already stored on-chain.
People are bad, always, because they are in difficulty. They slander, gossip, denigrate, and growl because they are not in a good place. Though they may seem strong, though their attacks can place them in an apparently dominant role, their ill intentions are all the proof we require to know as a certainty that they are not well. Contented people ha... See more
So the question for crypto gaming is: how to create a game that is fun to play, rewards gamers for their hard work, and generates enough revenue to fund continued development?