In the creator economy, we’re seeing a reinvention of media in a way that has never been done before. Media is no longer exclusive to well funded publications and production studios. Instead, the power is in the hands of individuals who are inherently strong community builders.
Apple owns the affluent. For the most part, the affluent demographic strongly correlates to using Macs, iPhones, Apple Watches & AirPods. And Apple takes 30% of the topline revenues from any business that wants to build things that work on its devices.
So what’s the difference between gaming NFTs and music NFTs? And what explains the different reactions?-One, live entertainment has always done a healthy business in collectibles; gaming hasn’t.-Two, music NFTs can more easily be positioned as helping artists...Meanwhile, game developers are generally large, profitable corporations whose... See more