“It’s such a big city,” Kohn tells me. “You live alone, you do things alone. People go to work, come home, and just want to relax...you’re not really meeting as many people as you’d like.”
Naughty Dog's The Last of Us Part 2 was created at $220 million with nearly 200 staffers. Meanwhile, Guerrilla Games' Horizon Forbidden West set back Sony $212 million with 300 employees on the project.
As we embrace this offline renaissance, we have an opportunity to redefine the real world and create an era where personal connections thrive, leaving behind the shallow realm of repetitive content and fragmented communities. It is up to us, the silent majority, to reimagine the offline world for a new generation that is outside of both centralized... See more
In an interview with Forbes in January, D’Angelo argued that one of OpenAI’s strengths was its capped-profit business structure and nonprofit control. “There’s no outcome where this organization is one of the big five technology companies,” D’Angelo said. “This is something that’s fundamentally different, and my hope is that we can do a lot more... See more
A huge majority of Apple's revenue (from IAP) came from gaming purchases. This would continue to be the case. A gaming app would have ads + options for purchases (none can survive without it) and Apple now earns both on downloads and IAPs. Many games cross the 1M threshold once they are popular enough. Gaming apps have low retention, and a power... See more