if nothing else, video game development is a series of concessions and tough decisions. There's that perfect game you WANT to make... and then there's the game you CAN make. Sometimes, if the gods smile on you, those two are very close.
I don't have any data to back this up, but I suspect that most companies don't need more than 20 developers, with some needing 20 to 50 developers, and only a handful needing between 50 and 100 developers. Once you cross the 100 developer mark, I think you need to start thinking about whether the scope of your product(s) isn't getting out of hand... See more
With the release of Codex, however, we had the first culture clash that was beyond saving: those who really believed in the safety mission were horrified that OAI was releasing a powerful LLM that they weren't 100% sure was safe. The company split, and Anthropic was born.
Simple. You provide something nobody else can ever provide. Something cool and distinctive that people will rather pay money for your game than get someone else's for free.
Consider me. I'm an OK programmer. I'm not good at art and visual stuff, and I haven't been since I was a kid.
But I can write well. I make good settings... See more
The key to spice trade is TINA - There is no alternative - in financial terms. The largest form of investment in Middle Ages had been farmland with average ROI of c.a. 7-8 percent but no guarantee (wars, diseases, crop failure). The ROI of spice trade was 200-300 percent over similar period.
So if you wanted double you capital it was either spice... See more
After my dad died, I ran and sold his company (and I was completely clueless)
Anyone who says X must be done in Y way is most absolutely wrong. Who is Tiago Forte to tell how I should organize my thoughts? Am I a robot to follow so simply in the footsteps of another? I would like a more general approach, please.
Any serious note taker eventually realizes that the way their brain works doesn't really fit into any PARA, ARPA or... See more