Implementing that feedback depends on how well-designed your UI code is, and focusing on good component design instead of wireframe/visual designs is time well spent. A product’s capacity to implement UI customer feedback is more important than a product’s initial UI, yet we tend to focus far too much on the latter with heavy design up front. Small... See more
The economics of a platform holder building games for its own hardware are just different, and the end result is that Sony is one of a very small number of companies that can afford to spend these kinds of budgets on development while still sticking to a relatively old-fashioned pay-to-play business model. Neither game features any kind of battle... See more
“It’s such a big city,” Kohn tells me. “You live alone, you do things alone. People go to work, come home, and just want to relax...you’re not really meeting as many people as you’d like.”
Gaming is a hits-driven business, where the biggest productions cost hundreds of millions of dollars and need to find a way to recoup their sizable investments. As a result, the companies behind these massive games look for as many ways as possible to mitigate risk, either by copying popular trends (like the battle royale craze of the late 2010s)... See more
“We realized rasterization was reaching its limits,” he said, referring to the traditional, widely used method of rendering a 3D scene. “2018 was a ‘bet the company’ moment. It required that we reinvent the hardware, the software, the algorithms. And while we were reinventing CG with AI, we were reinventing the GPU for AI.”
To start with, leaders must not be afraid of their teams making mistakes. Copying from another comment: "Netflix's culture demands very strong leadership and probably works only when the company is small enough. From CEO and down, leaders in every level need to know how to set context for their teams, give enough freedom to their teams, while... See more
Lots of people talk about getting stuck in “tutorial hell” — watching endless courses and tutorials while being unable to actually apply what they learned. I was able to avoid this by jumping right into the app dev process — I’d code until I didn’t know what do and then search up a solution.
Code wins arguments. If we tested a feature and didn’t like it, we rebuilt it until we landed on the best version. For some surfaces, like the activity feed, we rewrote it three times before we finally landed on an implementation that felt good enough.
But with all the recent blather of technology companies changing the world, I’ve become a bit more jaded of late on the impact of business given folks are so quick and cavalier in how they define changing the world. Atlas reaffirmed for me the power of and the good that businesses can do in a community if it’s there long enough. There are several... See more