"If only we had more { money | time | authority | technology }, we could get everything done."
But there's a paradox here: it's never actually been true.
All great achievements happen while yoked by constraints. Even the biggest budget, high-stakes government programs (the Manhattan Project, Apollo Program) were heavily constrained.
Note how different Appleās strategy is from the vision in Metaās and MagicLeapās pitches. These companies point towards radically different visions of computing, in which interfaces are primarily three-dimensional and intrinsically spatial. Operations have places; the desired paradigm is more object-oriented (āthingsā in the āmeta-verseā) than... See more
What do you think the going rate for the best indie games ever made is?
Did you guess 'Free'? You're right! Go to the Epic Game Store every week and they'll hand you the best indie games, games way better than mine, for free!
That not enough? Join the Humble Monthly Bundle. For just $12/month, they'll send you 6-7 games every month, plus you can also... See more
To start with, leaders must not be afraid of their teams making mistakes. Copying from another comment: "Netflix's culture demands very strong leadership and probably works only when the company is small enough. From CEO and down, leaders in every level need to know how to set context for their teams, give enough freedom to their teams, while... See more
12km a day is a good pace. You may think, 12km? That is nothing! But it is very much something. It allows for exploring small towns and villages along the way, for taking breaks as needed, brewing coffee in the home of a farmer who spontaneously invites you in out of the rain, tasting a few varieties of local wine at a pop-up Chinese winery, for... See more
Gaming is a hits-driven business, where the biggest productions cost hundreds of millions of dollars and need to find a way to recoup their sizable investments. As a result, the companies behind these massive games look for as many ways as possible to mitigate risk, either by copying popular trends (like the battle royale craze of the late 2010s)... See more