An exploration of the concept of assemblage and its application to the study of computer games, focusing on the interplay between technological artifacts, game experience, and sociality.
your emotional experiences feel like they are the truth of the world around you, when in reality the culture we live in shapes your emotions...and your emotions serve as a lens for interpreting the world around you.
Taking the green pill is depressing, socially alienating, and deeply countercultural; those who make the leap often struggle to get their loved ones to see the obvious, all while being told by society that they are actually the weird ones. I’ve been one of these weird people since relatively early in life, and most of my time on Earth has been... See more
The ED is also one of the main people responsible for setting the norms for our organizational culture ( how we act ) as well as our goals ( what we act on ), and our mission ( why we act.)
In recent years, neuroimaging has provided evidence to suggest that imagining the future relies on much of the same neural machinery as remembering the past. One hypothesis that such findings motivate is that memories must be reactivated in order to extract the information needed to “flesh out” detailed simulations. Indeed, if simulations involve... See more
Participants said the workshop helped them notice they were not considering certain groups in their future thinking. Socially oppressed groups are left outside their typical future imagination. This was one of the aspects that participants considered central learning, the necessity to think about others.
Another learning that participants identified... See more