While early tech leaders hoped to liberate humanity from hierarchical governments, their products instead multiplied the available channels for exerting control.
An exploration of the concept of assemblage and its application to the study of computer games, focusing on the interplay between technological artifacts, game experience, and sociality.
The striking paradox is that science tells us both that we’re peripheral in the cosmic scheme of things and that we’re central to the reality we uncover. Unless we understand how this paradox arises and what it means, we’ll never be able to understand science as a human activity, and we’ll keep defaulting to a view of nature as something to gain... See more