Mary Martin
What do we know about gaming disorder?
- Per this framework, main ingredient to meaningful & flourishing lives: Expand "the phenotypic bound on the amount of surprise people can tolerate in their lives," or: inhabit the goldilocks zone of uncertainty. Fun paper by @PredictiveLife & @JulianKiverste1. Few other riffs: https://t.co/C8MYZLdpti
mindfulness 2.0 and
Well-Being Index Organizational Wellness Structure
A visual roadmap for healthcare institutions to effectively implement the Well-Being Index and establish wellness initiatives through a structured organizational wellness structure.
Daniel Schmachtenberger l An introduction to the Metacrisis l Stockholm Impact/Week 2023
Our financial system is so obviously incompatible for the biosphere.... I want a lot of optionality for having anything I want.From Brainstorming to Bodystorming: Co-Creation Workshop Analysis Using Applied Video Ethnography
Exploring the use of applied video ethnography in a co-creation workshop to understand the design process and behaviors of participants in shaping a financial planning toolkit.
brainstormingVideo game players can boost their score by exercising, new documentary reveals
The Assemblage of Play
An exploration of the concept of assemblage and its application to the study of computer games, focusing on the interplay between technological artifacts, game experience, and sociality.
researchDesign Artifacts and Gaming Transform Financial Planning Services
Designing financial planning services using tangible design artifacts and gaming frameworks to make them more inclusive and enjoyable.
Game Design and
ShengWELLNESS SHOULD BE THE FOUNDATION OF ALL CUSTOMER EXPERIENCES
Exploring how retail can contribute to health and wellness, including design solutions, sensory experiences, and creating meaningful connections with customers.
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spacial therapy