I have been thinking a lot about the continued and increasing lack of importance being placed on the idea of conversation , things over the past few years can feel so transactional. Thing is, like everyone, I love the one-way form of conversation that exists via the abundance (and abundance of forms) of content that is out there that drives me to c... See more
creativity is rooted in our bones. It is the way we talk to one another, the walks we go on, the small smiles in the grocery store. To be human is to be creative! To be creative is to be alive! It’s like how a beaver builds a dam or an ant builds a hill or a bee makes honey - it’s innate. We make things too, because it’s innate!
We do not filter our work through our identity. To filter one’s work through identity labels is to constantly be addressed through that identity, and the work never stands on its own.
Maybe the goal is not _the _New Internet, but a series of internets that live alongside a more mainstream, lackluster counterpart. As opposed to a monolithic archipelago these internets could be thought of as autonomous island nations that users jump between. Some of these islands will provide things that others can't. Some will have trade lines an... See more
To start to work toward a sustainable media ecosystem, you must start with the media businesses themselves. These businesses face a daunting task of sorting out competing interests of audiences, advertisers and platforms. Time and again, we have seen platforms make decisions in their own interests that have cascading effects on publishers.
people still carve out community in the most hostile of places and subvert platforms to create space for human-first desires. We create solidarity infrastructure out of text chains, subvert government control through form submissions, and carve intimate sanctuaries in the comment sections and profiles of algorithmically controlled wastelands. We ma... See more
Playful software often conjures up video games, but I don't mean that. Where I see the lack of play is in consumer software: design tools, social networks, dating apps, messengers. Borrowing from Brian Upton's The Aesthetics of Play , I'm talking about play that isn't segregated from ordinary life, “[play that's] embedded within ordinary life; some... See more
Most people stop at consumption. This has always been the case, and will continue to be the case forever and ever, Amen. This makes sense, as it requires the least amount of effort. But the evolution of algorithmic and hyperpersonal content makes moving beyond consumption even more challenging. If I already enjoy the content I’m being served, why w... See more