Group chats where people spend time with their friends online, and so this is where the experiences should happen. Playing a game, watching a trailer, or reading an article with friends should be as easy as sending a message to them. Experiences should build on the group chat, not move away from it.
Solutions:1. Limit the amount of information provided to members2. Make information more digestible.3. Guide members on how to avoid information bankruptcy.
What do people actually want from their interactive experiences? The first insight from the pandemic era is that most formal presentations should simply be abolished. The sad reality is that hardly anyone is listening, or for that matter should be.
NFTs provide access to things people want. People value access to scarce resources; therefore, access is worth money. Money has always been traded for access and will continue to do so. NFTs are internet-native keys to access events, communities, identities, future benefits, people and status.
Twitter’s only conclusion can be abandonment: an overdue MySpace-ification. I am totally confident about this prediction, but that’s an easy confidence, because in the long run, we’re all MySpace-ified. The only question, then, is how many more possibilities will go unexplored? How much more time will be wasted?
Thiel blamed the "gerontocrats" for Bitcoin's failure to reach $100,000 pinning blame on Warren Buffett, whom he called a “sociopathic grandpa,” as well as Dimon, the 66-year-old chief executive officer of JPMorgan who called bitcoin a "fraud" on multiple occasions, and BlackRock's Larry Fink, 69, who recently ran the Fed's direct corporate bond an... See more