The stereotypical example of a bottom-up organization is a slime mold. A number of different independent actors make individual decisions, leading to complex emergent behavior in the colony.
A blockchain is immutable: if you change a block, it changes the fingerprint. And since that fingerprint is included in the next block, the next block is changed too. And since that block's fingerprint... well, you get the idea. You end up with a domino effect where any change becomes evident. You can't alter any information without everyone... See more
C. THI NGYUEN: What I ended up thinking is that what makes games special is not just that they create a world or an environment, but that the game designer tells you what abilities you have and what obstacles you’ll face, but most importantly, what goals you’ll have. What the game designer is doing is creating an alternate self for you, an... See more
C. THI NGUYEN: But I think the most important thing about games is the way they manipulate our agency. The way we enter into this alternate self. And that’s I think where you can see the greatest power of games and their greatest danger. The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of... See more
A great onboarding should be emotive, personalized, and scalable. Make it easy to engage from the moment your users land on your product, and engagement from that point on will be an easier win in the future.