As a general rule, the wilder the success, the more extreme and unlikely the circumstances that caused it. It's often a combination of the right genes, the right connections, the right timing, and a thousand other influences that nobody is wise enough to predict.
Once ideas find an audience, they’re hard to eradicate. Many a surprised creator has found that they’ve lost control over an idea, watching helplessly as it’s shaped and reinterpreted in ways they didn’t intend.
With trust comes ownership. By reducing the middleman tax, people can finally own the upside from their work. Web3 matters because we're building an internet owned by people instead of middlemen.
C. THI NGUYEN: But I think the most important thing about games is the way they manipulate our agency. The way we enter into this alternate self. And that’s I think where you can see the greatest power of games and their greatest danger. The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of... See more
Option #2: The involved approach: If your product requires the curation of information from a user, a nice way to begin the onboarding process is to promise the personalisation of the experience based on the answers to a few questions about them.
People feel torn between doing what they know to be right and what the powerful emergent incentives of the system demand. People who resist get increasingly worn out and burnt out.
Algorithm-friendly design need not be user-hostile. It simply takes a different approach as to how to best serve the user’s interests. Pagination may insert some level of friction to the user, but in doing so, it may provide the algorithm with cleaner signal that safeguards the quality of the feed in the long run.