In web3, ownership and control is decentralized. Users and builders can own pieces of internet services by owning tokens, both non-fungible (NFTs) and fungible.Tokens give users property rights: the ability to own a piece of the internet.
C. THI NGUYEN: So the essential insight that I got from Suits is that in so many games, the target isn’t the point. The point is this rich experience along the way. And I think a lot of the mistakes we make with games is we get into these things and we forget about these larger purposes. The fact that they can be fun. The fact that they can be... See more
To me, brands are like software. A brand is made up of a finite number of input variables (product form factor, color schemes, tone, personality, aspirations, price, ingredients/inputs) that are its source code. These values and aesthetics are programmed, but unlike software they are not deterministic. Each consumer transacts with a brand based on... See more
The reality of building a product is that very few parts of it reach a significant portion of impressionable users. Onboarding is one of those things that touch just about everyone.
As a general rule, the wilder the success, the more extreme and unlikely the circumstances that caused it. It's often a combination of the right genes, the right connections, the right timing, and a thousand other influences that nobody is wise enough to predict.
Once ideas find an audience, they’re hard to eradicate. Many a surprised creator has found that they’ve lost control over an idea, watching helplessly as it’s shaped and reinterpreted in ways they didn’t intend.