Onboarding
sari added 1mo ago
sari added 1mo ago
- In order to successfully onboard a horizontal product, we need to increase their skill over time to keep up with their changing goals.
New users do not yet have the vocabulary to understand the appNew users do not yet have the vocabulary to understand the appImagine that you are in a foreign country where you don't speak the language. You're hungry ... See morefrom The hard problem of onboarding horizontal products
sari added 7mo ago
- Every product needs a solid activation experience. Done well, they can mean hugely successful conversion from discovery to sign-up for your app. Here's a breakdown of Duolingo's legendarily strong activation experience. Complete activation experience breakdown in 🧵👇
andrea added 8mo ago
Alara added 8mo ago
- Putting yourself in the mind of someone who is coming to Slack for the first time — especially a real someone, who is being made to try this thing by their boss, who is already a bit hangry because they didn’t have time for breakfast, and who is anxious about finishing off a project before they take off for the long weekend — putting yourself in th... See more
from We Don’t Sell Saddles Here by Stewart Butterfield
sari added 10mo ago
first mile mindset
- The next area where I think games have a lot to teach product designers is in onboarding . Many games follow the path of slowly revealing the complexity of a system over time, giving the player just enough to do that they're engaged but not overwhelmed. Often this is a continual process that happens across the entire span of the game. Multiple hour... See more
from What can software product designers learn from game designers?
Alara added 1y ago
- We used the "Ikea effect" to increase conversion by 82%. Here's why and how. The Ikea effect is a "cognitive bias in which consumers place a disproportionately high value on products they partially created". We wanted to do 2 things in our product: 1. Increase conversion… Show more
andrea added 1y ago
- Your objective should always be to eliminate instructions entirely by making everything self-explanatory, or as close to it as possible. When instructions are absolutely necessary, cut them back to a bare minimum.
from Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition by Steve Krug
sari added 1y ago