What role-playing games like Dungeons & Dragons pioneered was using the same gameplay mechanics not to fight tabletop wars but to tell stories, centered not on armies but on individual characters of a player’s own creation. The point of playing was not to beat your opponent but to share in the thrill of making up worlds and pretending to act in... See more
One of my favourite living documents on the internet - a living slide deck I check every few months that never ceases to be full of surprising and weird connections