One of my favourite living documents on the internet - a living slide deck I check every few months that never ceases to be full of surprising and weird connections
What role-playing games like Dungeons & Dragons pioneered was using the same gameplay mechanics not to fight tabletop wars but to tell stories, centered not on armies but on individual characters of a player’s own creation. The point of playing was not to beat your opponent but to share in the thrill of making up worlds and pretending to act in... See more
*What's behind Metalabel?*
Metalabel was inspired by specific theories about what the future-now holds: from post-individualism to world-building as self-care to the decline of the creator economy as we know it
Here are six core beliefs behind @metalabel_xyz 🧵