What role-playing games like Dungeons & Dragons pioneered was using the same gameplay mechanics not to fight tabletop wars but to tell stories, centered not on armies but on individual characters of a player’s own creation. The point of playing was not to beat your opponent but to share in the thrill of making up worlds and pretending to act in... See more
It doesn’t have to be the way it is is a playful statement, made in the context of fiction, with no claim to “being real.” Yet it is a subversive statement.
Subversion doesn’t suit people who, feeling their adjustment to life has been successful, want things to go on just as they are, or people who need support from authority assuring them that... See more