sparks
When all artists are confined to the same handful of platforms to promote their work, only the top 1% get a fair slice of them. And when all listeners are dispersed over an infinite array of small-scale, pop-up, artist-first solutions, no one gets a pleasant digital music experience. The only solution is stratification at scale.
Article
aggregation is convenient for consumers, bad for the long tail of creators.
first time I hear the term “stratification at scale” - seems to suggest we can avoid flattening by building platforms that cater to different segments and preferences. (ie Sublime can be the platform for creative thinkers)
Find something important only you can build, he said, which would not exist without you. It’s inspiring enough advice on its face, which is how it’s generally taken, and how I always took it myself. But the advice requires an important, rarely considered step: introspection.
Do you even know what you’re good at? Do you even know what you believe... See more
Do you even know what you’re good at? Do you even know what you believe... See more
Slop World
Stop chasing miracles.
Miracles, by definition, are things that happen outside of your control.
Miracles, by definition, are things that happen outside of your control.
Sherry Ning • How to be Insightful
I feel a wave of dystopia whenever I confront the intellectual inconsistency of highly educated people.
37 years, 37 realisations.
why i keep a kindness log.
“What is talkativeness? It is the result of doing away with the vital distinction between talking and keeping silent. Only some one who knows how to remain essentially silent can really talk--and act essentially. Silence is the essence of inwardness, of the inner life. Mere gossip anticipates real talk, and to express what is still in thought
... See morehave no training in design, I have only ideas and opinions.
My design approach is rooted in two principals:
1. Things that make sense please me.
2. Things that are beautiful please me.
Sometimes those are the same thing, and sometimes they are not (which can be a source of great displeasure).
Context, problem-solving, gestures, pleasure—these... See more
My design approach is rooted in two principals:
1. Things that make sense please me.
2. Things that are beautiful please me.
Sometimes those are the same thing, and sometimes they are not (which can be a source of great displeasure).
Context, problem-solving, gestures, pleasure—these... See more