Open worlds in videogames
Los Angeles, for example, has already been fully modeled by others. I didn't need to recreate it. Ditto for the desert or the puma. You go to this 3-D images supermarket and choose a palm tree pack, a piece of desert to download. This perfectly matches the mix between reality and artificiality in my projects. It's thanks to these virtual... See more
Anthony Van Den Bossche • «Writing as pollinating», a conversation with Alice Bucknell
I used to love open worlds for, in a nutshell, being virtual environments vast enough to get thoroughly lost in with no guarantee of what I'd find. They were enveloping mysteries, tantalising horizons. Nowadays, however, I regard open worlds as chores, because they are designed so insistently, even desperately, around recurring activities and
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