Contemporary art exists to render the invisible. And the dominant structures and boundaries that guide our agency, constructed by the most powerful economic forces in history, are incredibly important invisible structures to render. An art game helps us to think about how we express our agency.
she uses the language of gaming to produce a profound and together mind-blowing reflection of the new contemporary climate condition. In her hands, the video-game becomes the most radical and powerful form of ecological speculation
In its most popular use, worldbuilding refers to a practice derived from fantasy or science fiction, where systems, characters, and mechanics assemble to satisfy the expectation that a fictional world should be convincing and complete. More broadly, it should be stated, worldbuilding is simply part of writing fiction: Sally Rooney does... See more
“How do you exhibit that? Does that create a new economy for artists? Does that require new governance structures between the institution and the artists exhibiting that work? How do we show people how exciting this is?”
Web3's potential lies in its ability to work with and for culture. In this way, we must enable our products to both shape and be shaped by our collective narratives, values, and dreams. For web3 to achieve widespread adoption, it must transcend its role as a mere technological innovation and become entirely entwined with the development of culture.
Holly+ represents the future that Herndon and Dryhurst anticipate for music, art, and literature: a world of “infinite media,” in which anyone can adjust, adapt, or iterate on the work, talents, and traits of others.