Contemporary art exists to render the invisible. And the dominant structures and boundaries that guide our agency, constructed by the most powerful economic forces in history, are incredibly important invisible structures to render. An art game helps us to think about how we express our agency.
or an entire generation, the imagination of people making the web has been hemmed in by the control of a handful of giant companies that have had enormous control over things like search results, or app stores, or ad platforms, or payment systems. Going back to the more free-for-all nature of the Nineties internet could mean we see a proliferation... See more
In its most popular use, worldbuilding refers to a practice derived from fantasy or science fiction, where systems, characters, and mechanics assemble to satisfy the expectation that a fictional world should be convincing and complete. More broadly, it should be stated, worldbuilding is simply part of writing fiction: Sally Rooney does... See more
As a community, our rebellion is against web3 technologies that read as hollowed-out utopian fantasies. Our enemy is the superficial allure of quick gains, and the lie that the path to mass adoption is the financialization of everything.
Instead, our goal is to work towards a suite of technologies that are deeply integrated into our cultural and... See more
In Mythologies , Roland Barthes discusses how wrestling (and now, politics) uses kayfabe, the convention of presenting staged narratives and spectacles as real to capture attention and elicit a desired response from an audience.
We stand united against the commodification of our digital future, advocating instead for an ecosystem that is imbued with our collective cultural values, desires, and identities.