Web3's potential lies in its ability to work with and for culture. In this way, we must enable our products to both shape and be shaped by our collective narratives, values, and dreams. For web3 to achieve widespread adoption, it must transcend its role as a mere technological innovation and become entirely entwined with the development of culture.
The word for world is forest1. The word for world is mother2. The world is made, and remade, through ‘worlding,’3 ‘worldmaking,’4 or ‘worldbuilding’5. The world is rendered by empire, destroyed, and remade forever after. The world is a model, a simulation, an ‘infinite game’ that is open all the way up to its borders. The world is autonomous and... See more
In this human-made apocalyptic context, it seemed to me that interactive participation by the viewer made the more sense, by putting them in a situation of urgency rather than passively absorbing content. The game forces you to make choices and decisions. That's how the world works. This need for real, urgent action is just as true in reality as it... See more
Le Guin and Butler use the world-building capacities of the speculative and science fictions as a cypher into the complex social, cultural, and ecological conditions of life here on Spaceship Earth[2]. In their work, Butler and Le Guin established a more empathetic kind of world-building, using the genres as a way to think critically about society... See more
I don't write linear script with a plot, a climax and a conclusion. I build a world, a context in which different characters explore and tell stories. This invites the viewer to understand that there's always another world, another way of life possible. It's often rich and optimistic. It opens up avenues for building a new reality.
Systems Ultra goes beyond narratives of technological exceptionalism to explore how we experience the complex systems which influence our lives, how to understand them more clearly, and, perhaps, how to change them.