Enshittification truly is how platforms die. That's fine, actually. We don't need eternal rulers of the internet. It's okay for new ideas and new ways of working to emerge. The emphasis of lawmakers and policymakers shouldn't be preserving the crepuscular senescence of dying platforms. Rather, our policy focus should be on minimizing the cost to... See more
1) We’re not stupid enough to believe that art is limitless or in and of itself transformative. Any art made under capitalism is stunted. But we do believe that liberatory movements that leave no space for creative output do themselves a disservice. There are organisers amongst us who vow that this will never become a... See more
Metaphors mixing mind with machine proliferate across pop psychology—not least in subliminal fan communities, where the videos are seen as programmes that can delete, rewrite, and generate new “programming.” That a behaviour can be ‘soft-’ or ‘hard-coded’ is useful shorthand for nurture and nature—programming from parents, society, and environment... See more
4/ The internet is rewiring not only the media sector (as with streaming) but the public itself, which is breaking up, or being broken, into multiple — some say parallel — realities.
As you can tell from my attempt to describe it, we do not have a good language for this shift.
There needs to be serious regulatory thought about dealing with that, if we’re entering into a scenario in which our digital twins are potentially more economically productive than our physical corporeal existence.”
Le Guin and Butler use the world-building capacities of the speculative and science fictions as a cypher into the complex social, cultural, and ecological conditions of life here on Spaceship Earth[2]. In their work, Butler and Le Guin established a more empathetic kind of world-building, using the genres as a way to think critically about society... See more
In this human-made apocalyptic context, it seemed to me that interactive participation by the viewer made the more sense, by putting them in a situation of urgency rather than passively absorbing content. The game forces you to make choices and decisions. That's how the world works. This need for real, urgent action is just as true in reality as it... See more