In this human-made apocalyptic context, it seemed to me that interactive participation by the viewer made the more sense, by putting them in a situation of urgency rather than passively absorbing content. The game forces you to make choices and decisions. That's how the world works. This need for real, urgent action is just as true in reality as it... See more
Contemporary art exists to render the invisible. And the dominant structures and boundaries that guide our agency, constructed by the most powerful economic forces in history, are incredibly important invisible structures to render. An art game helps us to think about how we express our agency.
We stand united against the commodification of our digital future, advocating instead for an ecosystem that is imbued with our collective cultural values, desires, and identities.
Holly+ represents the future that Herndon and Dryhurst anticipate for music, art, and literature: a world of “infinite media,” in which anyone can adjust, adapt, or iterate on the work, talents, and traits of others.
Ultimately it’s not just about what we make in the world, it’s the ways in which we remake ourselves that transforms the world around us. – Gaylene Gould