King Kong director Peter Jackson famously produced a series of over 50 video diaries while filming the 2005 remake, the first of which was published well over a year before the movie hit theaters. Almost a decade later, he would do the same thing for The Hobbit , uploading behind-the-scenes highlights from the set directly to YouTube. The only comp... See more
"Wrong answers can be fun as long as you keep the wrong answer interesting enough that there is still some value for the player," Wasselin said. "Letting the player experiment is a great way to give agency, and allowing the player to find the right answer by themselves gives them a sense of ownership over the solution. It also creates more opportun... See more
"We have a lot of exposition in this game and we didn't want the player locked into these increasingly repetitive gameplay conversations," Maloney explained. "We needed more varied ways to relay exposition; also, it's fun to grill and interrogate people."
In the finished version, Saga sits at her profiling table and receives something akin to unsett... See more
By becoming a PlayStation exclusive, FFXVI more or less ends up having the economic advantages of a first-party title. Sony has most likely waived most, if not all, of its platform fee for the game, so every unit sold is more profitable for Square Enix; it has also almost certainly absorbed some of the marketing costs for the game by rolling it int... See more
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That not enough? Join the Humble Monthly Bundle. For just $12/month, they'll send you 6-7 games every month, plus you can also... See more
"Why make the player watch something when they can do it? If possible, we shouldn't rely on narrative bookending to tell the bulk of the narrative," Wasselin said. "Avoid exposition cutscenes, and tie narrative to interaction whenever possible. Even a small interaction is better than none, and when that isn't possible find tricks to make the player... See more
Horizon: Forbidden West has sold about 8.4 million copies, and The Last of Us Part 2 has shifted over 10 million. For Sony, both of these games are profitable – but “for Sony” is doing a lot of work in that sentence. For any other publisher, turning a profit from these games would have been a lot harder, because the economics of being a platform ho... See more