GamesIndustry.biz presents... The Year In Numbers 2023
GamesIndustry.biz presents… The Year in Numbers 2021
gamesindustry.bizJilber Najem added
Jilber Najem added
According to Microsoft, there are around 2 billion players in the world, all platforms taken into account. The industry has grown rapidly from $55.8 Bn in 2012 up to an impressive $152.1Bn in 2019, a CAGR of 15,4%! Consumer spending on games is expected to grow to $196 Bn by 2022 🤯
Clement Parramon • Finance in the Gaming Industry
sari added
COVID-19: While some long-awaited titles such as Last of Us 2 and Ghost Of Tsushima have seen their releases delayed due to the virus temporarily disrupting production, the pandemic has, by and large, been a massive tailwind for the industry. U.S. consumers spent a record $10.9 billion on games during the first quarter of 2020, and Twitch experienc... See more
Lerer Hippeau • What’s happening in esports: Drivers, trends, and opportunities
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Traditional gaming shrinks to 26.7% of game and esports revenue as overall U.S. sales head to $72B by 2027 | PwC
venturebeat.comJilber Najem added
Jilber Najem added
Last year, $174.9 billion was spent on video games, having grown +19.6% year-on-year. For context, that is 2x the revenue of film and music combined.
Piers Kicks • Into The Void
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Video games in 2024: Eager anticipation, or just treading water?
gamesindustry.bizJilber Najem added