Creativity: Theory and Practice
Reframe non-productive time. One of the reasons the exploration phase of the work is low value is that most of it doesn’t look like work. It’s lots of reading, and sitting and thinking, and doodling, and trying things that lead to dead ends. Non-productive time feels like a waste—but it doesn’t have to! One way to think about this kind of time is
... See moreDan Shipper • Why You're Not Doing Creative Work
Non-productive is often framed wrongly so
Go for a walk; cultivate hunches; write everything down, but keep your folders messy; embrace serendipity; make generative mistakes; take on multiple hobbies; frequent coffeehouses and other liquid networks; follow the links; let others build on your ideas; borrow, recycle, reinvent. Build a
Steven Johnson • Where Good Ideas Come From
Curiosity is voracious–the more you know the more you want to know; the more connections you make between the different bits of knowledge; the more ideas you have. Which is why curiosity is really the wellspring of creativity.
Alan Moore • Do Design: Why Beauty Is Key to Everything
The Rules of Brainstorming
Quantity over quality
No such thing as a bad idea
Build on each others ideas

Understand your own taste with the help of AI
This doesn’t feel productive, even though it is.
Ozan Varol • You’re doing better than you think. Here’s why. - Ozan Varol
Obviously, collaborations can work with idea generation too, but I think the most important part of idea generation is getting ideas yourself, then talking to people, customers, users to evolve them. Not talking to your teammates how great your team's idea is.
Pieter Levels • Make
In creative work there are two phases: exploration and execution. In the exploration phase, you don’t know what the thing is going to be, you don’t have all of the information or ideas you want to have, you don’t even know if what you’re thinking about is important, and any little breeze in the wrong direction might blow you off course. In the
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