Creativity
Christopher Alexander has an observation about problem solving that I like: you should always be focusing on solving the part that has the fewest degrees of freedom.
When figuring out how to design a kitchen, for instance, there are a bunch of subproblems to solve: where to put the stove and the windows and the kitchen table. And which of these ha... See more
Henrik Karlssonsubstack.comdegrees of freedom
Even a few hours of playing — that’s the operative verb — with AI reveals something that fearful critiques from a distance seems to miss. The primary mood of the medium is playfulness. The message of the medium, at its current stage of evolution at least, is let’s play.
AI is a ludic technology.
I haven’t had this much fun with a new technology sin... See more
AI is a ludic technology.
I haven’t had this much fun with a new technology sin... See more
Texts as Toys



When there's a deadline, there's also a destination, a context, a reason for something. And that's what makes me finish it. Up until that point, it's an experiment. It's sitting on my shelf and I can take it down again as I often do, work on it again, put it back on. [Then I can take it] out two years later and work on it some more.
So everything's ... See more
So everything's ... See more
“When there’s a deadline, there’s also a destination, a context, a reason for something…”—is attributed to Brian Eno. This idea appears in his public lectures and interviews, notably at the Red Bull Music Academy in 2013, where Eno discusses how deadlines transform creative experiments into finished work.
The call of any creator is to keep making things, not to make any sense of what you create. Just dive down deep into the ocean of awareness and see how long you can hold your breath. What I know is that most days I wake up with an question in my mind, some thought that begs an answer, without the slightest clue where the urge originated. On a good ... See more
What Is This?
Nobody knows how to start anything
The Technium: 1,000 True Fans
Here's the key point : A flywheel helps build momentum that makes it easier to maintain the system.
In order for a flywheel to be effective, it must meet 3 criteria:
In order for a flywheel to be effective, it must meet 3 criteria:
- Activities must flow smoothly from one phase to the next
- Each rotation is easier than the previous one
- Each rotation produces more than the previous one.