Architecture
Architecture is physical, tangible and material. It is concrete, steel and glass. It is wood, brick and stone. It shelters and protects us by partitioning the vast expanses of physical space.
from For Jung, architecture was a tool to represent the psyche by David Borkenhagen
simon added 8mo ago
- Philosophers and practitioners of architecture have long studied the relationship between physical spaces and ritual, ritual and the creation of culture, culture and the embodiment of thought.
It’s why, as a complete novice to the field, one of the first things you learn is that architecture is an irreducible mode of thinking in its own right . It’s... See morefrom Architecting digital spaces by Rebecca
("JP") added 9mo ago
- 次世代に繋ぐ伝統建築 (先人の知恵を記憶する)
According to Google this translates to “Traditional architecture that connects to the next generation, remembers the wisdom of our predecessors”from Websites to Spend Countless Hours On: 次世代に繋ぐ伝統建築 (先人の知恵を記憶する) — Christoph Labacher · Interaction Designer
("JP") added 5mo ago
Customers are more able to imagine physical products and services on display when demos are located in spaces with high ceilings. Equally, customers are more likely to digest and understand contracts and T&C’s when they are in spaces with lower ceilings.
from Experiential Retail Concepts and the ‘Cathedral Effect’ | Insight
sari added 1y ago
Alexander is inspired by how design occurs in the natural world. "Things that are good have a certain kind of structure," he told me. "You can't get that structure except dynamically. Period. In nature you've got continuous very-small-feedback-loop adaptation going on, which is why things get to be harmonious. That's why they have the qualities tha
... See morefrom On architecture, urban planning and software construction by Tomas Petricek
("JP") added 7mo ago
- I find an interesting parallel here to the ideas James Scott proposes in Seeing Like a State (which we covered back in RE #4): a top-down, central planning-style of design can't effectively predict the diversity of user needs. It turns out, contra to the "expert architect", that the users know best what they need from their space. And often even th... See more
from MIT's Building 20: a Masterpiece of Utility by Coleman McCormick
("JP") added 9mo ago
- The flat layout of the building made for constant chance encounters in the hallways. Vertical buildings create rigid boundaries, since floors and stairs are harder barriers, so the horizontal footprint caused people to run into dozens of others throughout a typical day. From the air, it looked like an oblique letter E (with a little extra E), and t... See more
from MIT's Building 20: a Masterpiece of Utility by Coleman McCormick
("JP") added 9mo ago
- Vernacular design outside of architecture
I've been thinking about how this idea applies to design in fields outside of architecture. Architecture is unique in its geographic, climatic, and cultural contexts, since the "localism" aspect is particularly relevant. But there are probably some parallels that could be drawn to modern software design, pr... See morefrom Designing from Experience, Not Expertise by Coleman McCormick
("JP") added 9mo ago
Ideas related to this collection