The Usability of Augmented Reality
Augmented reality
Julie Dirksen • Design for How People Learn (Voices That Matter)
usability risk (whether users can figure out how to use it),
Marty Cagan • INSPIRED: How to Create Tech Products Customers Love (Silicon Valley Product Group)
Lucas Kohorst added
New technologies are fundamentally about new ways of experiencing the world. And VR and AR will be the most immersive technologies yet, allowing you to deeply and powerfully experience a feeling or story or place. This is why VR and AR are central to breaking down Reality Privilege.
Rex Woodbury • Reality Privilege and Living Your Life Online
sari and added
Paige Wolfe and added
Usability refers to how easy your experience is for your prospects to learn and use. The most common opportunities for improving usability relate to forms, website errors, and speed.
Chris Goward • You Should Test That: Conversion Optimization for More Leads, Sales and Profit or The Art and Science of Optimized Marketing
Roblox is a great example of experimentation with AR/VR, the technological risks are super low when the main objective is to have fun
Tim Ferriss • #550: Andrew Chen — Metaverse, Metrics, and Meerkats
sari added
We usually rely on a mix of spatial memory and well-written labels to find what we need in this kind of interface. But that only goes so far. At some point, we have to find ways to help users navigate apps outside of graphical menu bars, mystery icons in toolbars, and tabbed settings panels.
Maggie Appleton • Command K Bars
sari added