The Art of Game Design: A book of lenses
Interest curve patterns can be fractal.
Schell • The Art of Game Design: A book of lenses
when we aren’t happy with how we are judged, we work hard until we are judged favorably.
Schell • The Art of Game Design: A book of lenses
an experience had by someone else and, ultimately, unsharable. This is why deep listening is so essential for a game design.
Schell • The Art of Game Design: A book of lenses
Pride in an Accomplishment.
Schell • The Art of Game Design: A book of lenses
chance means uncertainty, and uncertainty means surprises.
Schell • The Art of Game Design: A book of lenses
Foundational rules are a mathematical representation of game state and how and when it changes.
Schell • The Art of Game Design: A book of lenses
Q1. Games are entered willfully. Q2. Games have goals. Q3. Games have conflict. Q4. Games have rules. Q5. Games can be won and lost.
Schell • The Art of Game Design: A book of lenses
mechanics are the core of what a game truly is. They are the interactions and relationships that remain when all of the aesthetics, technology, and story are stripped away.
Schell • The Art of Game Design: A book of lenses
phenomenologists who study what game designers care about most — the nature of human experience and “the feeling of what happens.” Their primary tool was introspection — the act of examining your experiences as they happen.
Schell • The Art of Game Design: A book of lenses
There are four principal mental abilities that make gameplay possible. These are modeling, focus, imagination, and empathy.