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Networking and the Metaverse — MatthewBall.vc
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2) Networking: The provisioning of persistent, real-time connections, high bandwidth, and decentralized data transmission by backbone providers, the networks, exchange centers, and services that route amongst them, as well as those managing ‘last mile’ data to consumers.
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
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Cloud Gaming: Why It Matters, What It Can’t Yet Be, and the ‘New’ Types of Games It Will Create — MatthewBall.co
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3) Compute: The enablement and supply of computing power to support the Metaverse
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
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Social networking as we know it relies on content consumed in the past tense. Photos, videos, tweets, are all a part of our lives that are captured first and then shared or consumed by others afterwards. Gaming, on the other hand, is inherently a real-time social experience, whether it is with friends playing together online or streamers broadcasti... See more
White Star Capital • Mapping The Gaming and ESports VC Landscape
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